Reference
Settings and features
Every setting a server can change, with its default, and every feature switch.
Servers change these in the dashboard. Most are on the Settings page. The public
board settings are on Features, and the clan settings are on Clans. Managers can
also use !set name value in Discord. Numbers elsewhere in this guide are
the defaults shown here.
Features
Features switch whole systems on or off, on the dashboard's Features page or in
!panel.
| Feature | What it does | Plan |
|---|---|---|
| Ratings | Ratings, ranked queues and rank roles. Always on: turning this off changes nothing yet. To play without ratings, make a queue casual. | Free |
| Casual queues | Queues that play the same way but never change ratings. | Free |
| Warnings | Weighted warnings, and the automatic ban when they add up. | Free |
| Avoid list | Players can ask not to be put on a team with certain people. | Free |
| Refresh teams | Players can vote for new teams before the first result. There is no limit unless Settings sets one. | Free |
| No-result reminders | A match with no result after 45 minutes reminds its players, and after an hour pings staff. | Free |
| Queue pings | Pings a role you choose when a queue is nearly full. | Free |
| Staff duty | Staff can go off duty with !duty to stop getting staff pings. They keep their powers. Turning it on makes the two Off Duty roles. Off by default. | Free |
| Public leaderboard | Lists your leaderboard and player pages on the Scrim servers page and lets Google find them. Off, they're at a private link only. Off by default. | Free |
| Seasons | The server's own seasons, with a soft rating reset, /graph and /seasoninfo. | Paid |
| Season Top roles | Permanent roles for the best players when a season ends. How many, and what they're called and look like, are settings. Off by default. | Paid |
| Clans | Clans with tags, invites, clan chats and a clan leaderboard. | Paid |
| Trophy roles | Roles like 30k Trophies, from each linked player's in-game trophies. Off by default. | Paid |
| Staff notes and history | Private staff notes, looking up a case with !case, and each player's full moderation history. Warnings and bans get a case number on every server. | Paid |
Settings
Where a setting is 1 or 0, 1 means on and 0 means off.
| Setting | What it changes | Default | Allowed |
|---|---|---|---|
| Ready-up time (seconds) | How long players have to press Ready once a match is found | 240 | 30 to 1800 |
| Match size | Players per match for queues without their own size: 2 is 1v1, 6 is 3v3 | 6 | 2 to 10 |
| Starting ELO gap | How far apart players' ELO can be when the bot first looks for a match | 200 | 50 to 2000 |
| Season length (days) | How long each season lasts. A change applies from the next season | 60 | 7 to 365 |
| AFK queue check (minutes) | How long someone can wait in a queue before the bot asks if they're still there | 60 | 10 to 600 |
| Time to answer the AFK check (minutes) | How long players have to answer before they're taken out of the queue | 10 | 1 to 60 |
| Warning points before a ban | When a player's warnings add up to this many points, they're banned automatically | 10 | 1 to 100 |
| Warning points for a no-show | Warning points a player gets for not pressing Ready. Set to 0 for no warning | 1 | 0 to 50 |
| Warn no-shows in casual too | 1 = Casual no-shows are warned too, not only ranked ones, 0 = Only ranked no-shows are warned | 0 | 0 to 1 |
| Require Brawl Stars verification | 1 = Players must /verify before they can join a queue, 0 = Verifying is optional | 0 | 0 to 1 |
| Delete match channels after (seconds) | How long a match channel stays after the match ends, before it is deleted | 300 | 30 to 3600 |
| ELO gap growth | How much wider the ELO gap gets each time no match is found | 100 | 10 to 500 |
| Widen the gap every (seconds) | How often the ELO gap gets wider while players wait | 120 | 30 to 600 |
| Starting ELO | ELO given to new players | 1000 | 0 to 5000 |
| Max avoid list size | How many players each person can ask not to be teamed with | 5 | 1 to 20 |
| Default match format | Best of 1, 3 or 5 for queues without their own length | 5 | 1 to 5 |
| Rank roles | 2 = Make all seven rank roles at setup, 1 = Make each one when someone first reaches it, 0 = No rank roles | 1 | 0 to 2 |
| Nickname sync | 1 = Members' nicknames are set to their Brawl Stars name, 0 = The bot leaves nicknames alone | 1 | 0 to 1 |
| ELO gained for a win (%) | 100 is normal. 200 doubles what winners gain, 50 halves it | 100 | 25 to 300 |
| ELO lost for a loss (%) | 100 is normal. 200 doubles what losers lose, 50 halves it | 100 | 25 to 300 |
| MVP bonus | Extra ELO for the player voted MVP after a ranked match. Split on a tie. Set to 0 to turn off | 10 | 0 to 100 |
| Show server stats | 1 = The public board shows match and player totals, 0 = Hide them | 1 | 0 to 1 |
| Show clan standings | 1 = The public leaderboard ranks clans by their members' combined ELO. It needs Clans turned on (paid), 0 = Hide them | 1 | 0 to 1 |
| Players on the board | How many top players the public page shows before the full list | 10 | 3 to 25 |
| Max clan members | How many players can be in one clan | 15 | 2 to 50 |
| Auto-create clan chats | 1 = Clans with enough members get their own role and private channels, 0 = Never make them | 1 | 0 to 1 |
| Members needed for clan chat | How many members a clan needs before it gets its own channels | 8 | 2 to 50 |
| Widest ELO gap | The biggest ELO gap allowed, however long players wait. Set to 0 for no limit | 0 | 0 to 5000 |
| Party ready window (seconds) | When a party joins a queue, how long its members have to confirm | 60 | 15 to 300 |
| Party invite expiry (minutes) | How long an unanswered party invite stays open | 5 | 1 to 30 |
| Unfinished match cutoff (minutes) | If a match has no result after this long, its players can queue again | 180 | 30 to 720 |
| Votes needed for MVP | How many votes the top pick needs before anyone gets MVP | 1 | 1 to 3 |
| Auto-ban length (days) | How long the ban lasts when warnings reach the limit | 3 | 1 to 90 |
| Clear warnings after a ban | 1 = Warnings start again from zero after an automatic ban, 0 = They stay | 1 | 0 to 1 |
| Rating kept at season reset (%) | How much of what players earned above the starting ELO they keep. 0 resets everyone, 100 keeps everything | 50 | 0 to 100 |
| Players who get a Season Top role | How many of the best players get a Season Top role when a season ends | 10 | 1 to 15 |
| Win streak bonus | Extra ELO for winning several matches in a row. Set to 0 to turn off | 8 | 0 to 25 |
| Fast first matches | At the start of each season, a player's first matches move their ELO faster. Set to 0 to turn off | 10 | 0 to 30 |
| Leaderboard length | How many players /leaderboard and the #leaderboard post show | 10 | 5 to 25 |
| Clan chat grace (days) | How long a clan keeps its channels after dropping below the minimum size | 7 | 2 to 90 |
| Clans on the board | How many clans the public board lists | 5 | 3 to 25 |
| Team refreshes per match | How many times one match can vote for new teams. Set to 0 for no limit | 0 | 0 to 20 |
| Scrim ping wait (minutes) | How long staff must wait between two /scrimping pings | 60 | 10 to 1440 |
| Free no-shows | No-shows a player gets without a warning or timeout. They still get a reminder. Set to 0 for none | 0 | 0 to 10 |
| Bigger warnings for repeat no-shows | 1 = Each repeat no-show gives more warning points, 0 = Every no-show gives the same | 0 | 0 to 1 |
| No-shows before warnings grow | No-shows before each warning goes up by a point. With 2, warnings go 1, 1, 2, 2, 3, 3 | 2 | 1 to 10 |
| Most points for one no-show | The most warning points a single no-show can give | 5 | 1 to 50 |
| Days to forget no-shows | After this many days without a no-show, their no-show count starts again | 7 | 1 to 60 |
| Queue timeout after a no-show | 1 = A player who doesn't ready up can't queue for a while, 0 = No timeout | 0 | 0 to 1 |
| First timeout (minutes) | How long a player is kept out of queues after their first counted no-show | 5 | 1 to 1440 |
| Timeout growth (%) | How much longer each repeat timeout is. 300 makes each one three times as long. 100 keeps them the same | 300 | 100 to 1000 |
| Longest timeout (minutes) | The longest a no-show timeout can get | 240 | 1 to 10080 |